“An object in motion will stay in motion until acted on by an outside force.” – Newton’s First Law of Motion.

This doesn’t apply just to objects, but to writers as well. Once a writer has been shoved hard enough in the right direction, he/she will continue down that path until something slows or stops them. For physical objects that tends to be friction, but for writers it could be anything–real life, sickness, lack of energy, depression, self-loathing, etc.

Now, that I have you thinking. Let me change gears slightly. Frankly, the idea of inertia isn’t interesting to me, nor will be the focus of today’s topic. But it’s the concept of creating that inertia in the first place.

As you can tell, I’ve lost all inertia. Not only on this website, on my home website, and on a writing project tentatively due at the end of March (which I blew). The energy required for me to write or edit is high (editing is the worse of the two). It isn’t that I’m lazy or I feel as if I suck at the task. It has more to do with my distractibility.

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As being someone involved in Open Source in some aspect since 1994 when I was porting code to Linux and passing back changes to Lesstif group. I find the openness of the community to be a nice change in some respects. However, when I move over to writers and want-a-be writers I find this odd half-openness that feels queer.

Let me put it in clear and simple terms. Most people wanting to become writers want people to read their works and give them good feedback (well, in most cases they want praise feedback). However, they don’t want to broadcast their writings to the world. The reasoning behind it all is how the view copyrights, “first publishing” and other things most commonly discussed in those circles.

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Introduction
This document will discuss what makes a good music video in general with a slant towards anime music videos. This paper could be split into technical and content, and since technical covers a broad array of software packages from iMovie to Avid Video Production systems. I’ll exclude that aspect and focus on what makes for good content.

When focusing on content we need to break it into three aspects. They are timing, story and image quality. Since the last category falls more under technical aspect of how to rip from VHS, DVD, etc to achieve the highest quality output. I’ll leave that for another article.

As a result, we are left with timing and story. Each of these has a critical affect on the work. Failure to execute either one correctly will result in an unhappy viewer. Granted, these are two very broad categories. Each can be broken up into smaller pieces, and failure to execute a smaller piece is less detrimental, but can still cause irritation.

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Planet Tokyo has an article (“Talking Anime Business Blues”) discussing fansub vs standard channels for pushing out anime in America, and why very little Anime actually hits US markets.

So the question is why is it? And is fansubs killing the market? I think to the latter one the answer is “Good Fansub groups are improving the market.”  Where defining ‘good’ as those who stop producing works after a US License has been announced. However, I think the problem with Japanese Anime in America is more a difference culture. Most Americans hear “cartoon” or “animation” and they think kids and Disney. Which isn’t always the case. Take DearS and Girls Bravo, they are both shows I wouldn’t show to a young kid. Girls Bravo Season 2 is even worse with the sex jokes. They move from “background” jokes to foreground (Wish they would’ve stayed in the background, I can’t stand to watch Season 2).

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The following question, ‘What Would You Ask For in Copyright Law?’ was brought up on Slashdot in regards to the public input requested by Australian Attorney General’s Department. Don’t bother readin the commentary. Most of it is pretty horrifying.

My belief on this issue? *sigh* This is a hard question. As a coder, and aspiring writer I have a hard time answer it. But I guess this is my view.

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